Little Orlando is a toy doll that was inspired from the main character I used in my interactive video project He Don’t Got Game. The 3D character, Orlando Florida, was modeled using Maya and was then printed using a Z Corp rapid prototyping machine. In upcoming projects, I plan to use the 3D character in stop motion animations and as well build him into an electronic voodoo toy.
The Joy of Technology is a playful video installation that uses both humor and drama to emphasize our intimate relationship with technology. The satirical character inside the cardboard television set responds to the user’s operation of technology. An electronic razor grows hairs on his face, a pencil sharpener rotates him and tears his shirt, a stapler pokes staples onto his forehead and leaves shatters all over the television glass, and a blow-dryer rotates the screen. All these actions affect the character’s overall appearance once all the technologies are shut off. In addition, the character can also be placed into different settings by turning the television’s rotating knob. Some of the programming that the character is placed into includes a news broadcast, a courtroom and outdoor settings.
Modern Living is a series of fifteen television parodies that mock various perspectives of television culture
The five-minute compilation pokes fun at our TV-addicted age by presenting a variety of imitated television programming and advertisements. These segments center around issues and themes that is relevant in our modern times including mass-consumption, obsession with stardom and ubiquitous technology. Each parody is presented with the same recognizable character throughout, who is placed in different mediated contexts. The performer also acts as the viewer of his own programming, revealing a perspective of television we don’t see when sitting on our couch.
There are many meaningful ways to project interactive particles than on a flat surface screen. Many web art sites depict intricate and well-designed algorithms, but I feel there are more appropriate contexts to present these animations. A futuristic antique could add a whole new dimension to algorithm animations.
Boiling Particles is a virtual cooking pot. The knobs positioned on the stove top adjust the patterns and behaviors of the digital particles that are virtually boiling inside the pot. When the temperature of the water is adjusted with the knobs, the intensity and color scheme of the particles in the animation slowly respond and changes with a randomized effect. The inclusion of accentuated boiling sounds may also be implemented into this new media device.
chromaCubes is an interactive color control panel and game for all ages. The intense colors and the visceral reactions they provoke produce a relaxing and entrancing experience. It can either be in free form input mode, where the user is free to move the knobs around the circumference of the color wheel, or a short challenging game. The object of the game is simple: a sequence of colors appear, and it is your job to turn the knobs, rotating through the color wheel, to recreate the colors. The result is an enjoyable, immersive experience as you watch the glowing colors respond to your touch, and are guided by a computer voice (there is no text on the minimalist interface).
Using multiple analog inputs can get confusing. This week’s lab emphasized on how to obtain clear values when using three separate inputs. It also introduced the ‘handshaking method’ which is essential in recognizing data from each input that is being sent to and from the Arduino.
Speaking Boxes is more than just a fun device to play with: it proposes a new, animated and efficient way to organize your belongings. (more…)
The concept of serial communication adds a whole other dimension to what you can do with the Arduino microcontroller. Communication with other applications is essential for the type of projects I would like to develop at ITP, especially for those that involve interactive video and technological live performance pieces. My excitement in learning the technical aspects of serial communication encouraged me to experiment with with two dynamic programming environments that I enjoy working with: Flash and Processing. The above images is a graph designed in ActionScript 3 that senses and reads the output values from two potentiomotor’s. Very useful in analyzing the behavior of inputs! (more…)
For this week’s lab, my physical computing class was asked to do something creative with a servo motor. Going in to this assignment, I really had no idea what I was creating. One thing I did know is that the idea of controlling a servo motor with a range sensor really excited me. (more…)